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![]() From there they divide up the forces to meet the requirement of the mission/contract. I actually use military maps and show them the areas that requires combat units and areas of concern. ![]() So, looking at the end of contract a combine arms regiment is formed. Goal here to build up the unit in funds, equipment, mechs, vehicles, tech support, and personnel. There be an excellent rapport with a Special Forces unit who was also hired but not under the player's command. There be some dice rolls to see what happens over time to give the players an idea of the type of unit they want to run. They provide technicians, logistics support and a contact network (for future jobs and shenanigans). Who also seems to be exploring the option of adding military branch. Form mining, farming, ranching, productions, and distribution of the conglomerate. The client who contracts works with an organization that covers a wide variety of enterprises. That way to ensure a mixture of combat with House, pirates, criminal organizations, natural disasters, and possibility of Lostech locations. We go through a quick simple contract of three years on a planet that's quite close to another House and Periphery power. I'm slowly introducing the players the different aspect of combat and eventually the logistics of supporting their units. Plus hired technicians to maintain the equipment. The "Fixer" will create a combine arms Battalion so it's a mixture of tanks, mechs, infantry and air support. Being it's a brand-new unit I involve an NPC fixer who create units for clients. ![]() Since Mercenary Star was the go-to hire for merc units is where we start our career. I've my players create their Merc unit (who are quite new to BT they always go mech's) using the Mercenary Handbook. I start before the War of 3039 and take it all the way to the Dark Ages. I've a lot more fun being the Battle Sphere Coodinator. I mean, who can say no to that Marauder ? Anyone? I didn’t think so.Īnd as always, MechWarriors: Stay Syrupy.I run campaigns. It has all the latest updates and errata already included, and another spiffy new cover art that would look sweet on anyone’s bookshelf. Meanwhile, the Record Sheets only is $9.99 with 290 sheets total.Ĭatalyst has also made the latest version of the official BattleTech Manual available for purchase as well at the same prices as Succession Wars. Succession Wars is $9.99 in PDF format, $39.99 in print, and $44.99 together. Love me a Dragon, Jenner, and Panther Kurita lance. Combining the ’Mechs previously found in Technical Readout: 3039, Technical Readout: 3050 Upgrade, Technical Readout: 3058 Upgrade, and Technical Readout: 3075, this volume features some of the most common ’Mechs from the Age of War to the Succession Wars.”Īnd it’s got some sweet cover art. I’m assuming only the ‘Mechs seen before the Clan Invasion are featured, otherwise it would be odd to call the new TR “Succession Wars”.Ĭatalyst describes Succession Wars as “the perfect ‘first Technical Readout’ companion to the BattleMech Manual. Succession Wars is a compilation volume combining ‘Mechs seen in Record Sheets: 3039 Unabridged, Record Sheets: 3050 Upgrade Unabridged-Clan & Star League, Record Sheets: 3058 Unabridged, and Record Sheets: 3075 Unabridged. ![]() So Catalyst made a new tech readout with all of them in it. While the latest full version of the game, ‘ BattleTech: A Game Of Armored Combat, came with the new BattleTech Manual, it didn’t come with an exhaustive list of every ‘Mech featured during the Succession Wars Era of BattleTech. With the new box sets finally having made it to stores, it’s time for us to look towards expanding the new players’ repertoire. Either way, go get it!Ĭatalyst Game Labs have announced a new compilation technical readout volume as well as a new version of the all-important BattleTech Manual. ![]() UPDATE: Whoops! Looks like I screwed up: it’s the Record Sheets portion that’s new, not the Technical Readout itself. ![]()
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